gnu.x11.extension.glx
Class GL
java.lang.Object
gnu.x11.Resource
gnu.x11.extension.glx.GL
- All Implemented Interfaces:
- GLConstant
public class GL
- extends Resource
- implements GLConstant
GLX rendering context. The specification can be found here (design).
There are a few differences with C binding:
boolean
instead of GL_TRUE
and GL_FALSE
;
- symbol names starting with numeric character (with
GL_
removed) is prefixed with X
(e.g. GL_2D
becomes GLConstant.X2D
);
- trivial vector wrappers such as
glEdgeFlagv
and
glIndexdv
are not implemented.
Fields inherited from interface gnu.x11.extension.glx.GLConstant |
ABGR_EXT, ACCUM, ACCUM_ALPHA_BITS, ACCUM_BLUE_BITS, ACCUM_BUFFER_BIT, ACCUM_CLEAR_VALUE, ACCUM_GREEN_BITS, ACCUM_RED_BITS, ADD, ALL_ATTRIB_BITS, ALPHA, ALPHA_BIAS, ALPHA_BITS, ALPHA_SCALE, ALPHA_TEST, ALPHA_TEST_FUNC, ALPHA_TEST_REF, ALPHA12, ALPHA16, ALPHA4, ALPHA8, ALWAYS, AMBIENT, AMBIENT_AND_DIFFUSE, AND, AND_INVERTED, AND_REVERSE, ATTRIB_STACK_DEPTH, AUTO_NORMAL, AUX_BUFFERS, AUX0, AUX1, AUX2, AUX3, AVERAGE_EXT, BACK, BACK_LEFT, BACK_RIGHT, BGR, BGRA, BITMAP, BITMAP_TOKEN, BLEND, BLEND_COLOR, BLEND_DST, BLEND_EQUATION, BLEND_SRC, BLUE, BLUE_BIAS, BLUE_BITS, BLUE_SCALE, BYTE, C3F_V3F, C4F_N3F_V3F, C4UB_V2F, C4UB_V3F, CCW, CLAMP, CLAMP_TO_EDGE, CLEAR, CLIENT_ALL_ATTRIB_BITS, CLIENT_ATTRIB_STACK_DEPTH, CLIENT_PIXEL_STORE_BIT, CLIENT_VERTEX_ARRAY_BIT, CLIP_PLANE0, CLIP_PLANE1, CLIP_PLANE2, CLIP_PLANE3, CLIP_PLANE4, CLIP_PLANE5, COEFF, COLOR, COLOR_ARRAY, COLOR_ARRAY_POINTER, COLOR_ARRAY_SIZE, COLOR_ARRAY_STRIDE, COLOR_ARRAY_TYPE, COLOR_BUFFER_BIT, COLOR_CLEAR_VALUE, COLOR_INDEX, COLOR_INDEXES, COLOR_LOGIC_OP, COLOR_MATERIAL, COLOR_MATERIAL_FACE, COLOR_MATERIAL_PARAMETER, COLOR_MATRIX, COLOR_MATRIX_STACK_DEPTH, COLOR_TABLE, COLOR_TABLE_ALPHA_SIZE, COLOR_TABLE_BIAS, COLOR_TABLE_BLUE_SIZE, COLOR_TABLE_FORMAT, COLOR_TABLE_GREEN_SIZE, COLOR_TABLE_INTENSITY_SIZE, COLOR_TABLE_LUMINANCE_SIZE, COLOR_TABLE_RED_SIZE, COLOR_TABLE_SCALE, COLOR_TABLE_WIDTH, COLOR_WRITEMASK, COMPILE, COMPILE_AND_EXECUTE, COMPRESSED_GEOM_ACCELERATED_SUNX, COMPRESSED_GEOM_VERSION_SUNX, CONSTANT_ALPHA, CONSTANT_ATTENUATION, CONSTANT_BORDER, CONSTANT_COLOR, CONVOLUTION_1D, CONVOLUTION_2D, CONVOLUTION_BORDER_COLOR, CONVOLUTION_BORDER_MODE, CONVOLUTION_FILTER_BIAS, CONVOLUTION_FILTER_SCALE, CONVOLUTION_FORMAT, CONVOLUTION_HEIGHT, CONVOLUTION_WIDTH, COPY, COPY_INVERTED, COPY_PIXEL_TOKEN, CUBIC_EXT, CULL_FACE, CULL_FACE_MODE, CURRENT_BIT, CURRENT_COLOR, CURRENT_INDEX, CURRENT_NORMAL, CURRENT_RASTER_COLOR, CURRENT_RASTER_DISTANCE, CURRENT_RASTER_INDEX, CURRENT_RASTER_POSITION, CURRENT_RASTER_POSITION_VALID, CURRENT_RASTER_TEXTURE_COORDS, CURRENT_TEXTURE_COORDS, CW, DECAL, DECR, DEPTH, DEPTH_BIAS, DEPTH_BITS, DEPTH_BUFFER_BIT, DEPTH_CLEAR_VALUE, DEPTH_COMPONENT, DEPTH_FUNC, DEPTH_RANGE, DEPTH_SCALE, DEPTH_TEST, DEPTH_WRITEMASK, DIFFUSE, DITHER, DOMAIN, DONT_CARE, DOUBLE, DOUBLEBUFFER, DRAW_BUFFER, DRAW_PIXEL_TOKEN, DST_ALPHA, DST_COLOR, EDGE_FLAG, EDGE_FLAG_ARRAY, EDGE_FLAG_ARRAY_POINTER, EDGE_FLAG_ARRAY_STRIDE, EMISSION, ENABLE_BIT, EQUAL, EQUIV, EVAL_BIT, EXP, EXP2, EXTENSIONS, EYE_LINEAR, EYE_PLANE, FALSE, FASTEST, FEEDBACK, FEEDBACK_BUFFER_POINTER, FEEDBACK_BUFFER_SIZE, FEEDBACK_BUFFER_TYPE, FILL, FLAT, FLOAT, FOG, FOG_BIT, FOG_COLOR, FOG_DENSITY, FOG_END, FOG_HINT, FOG_INDEX, FOG_MODE, FOG_START, FRONT, FRONT_AND_BACK, FRONT_FACE, FRONT_LEFT, FRONT_RIGHT, FUNC_ADD, FUNC_REVERSE_SUBTRACT, FUNC_SUBTRACT, GEQUAL, GLOBAL_ALPHA_FACTOR_SUN, GLOBAL_ALPHA_SUN, GREATER, GREEN, GREEN_BIAS, GREEN_BITS, GREEN_SCALE, HINT_BIT, HISTOGRAM, HISTOGRAM_ALPHA_SIZE, HISTOGRAM_BLUE_SIZE, HISTOGRAM_FORMAT, HISTOGRAM_GREEN_SIZE, HISTOGRAM_LUMINANCE_SIZE, HISTOGRAM_RED_SIZE, HISTOGRAM_SINK, HISTOGRAM_WIDTH, IGNORE_BORDER, INCR, INDEX_ARRAY, INDEX_ARRAY_POINTER, INDEX_ARRAY_STRIDE, INDEX_ARRAY_TYPE, INDEX_BITS, INDEX_CLEAR_VALUE, INDEX_LOGIC_OP, INDEX_MODE, INDEX_OFFSET, INDEX_SHIFT, INDEX_WRITEMASK, INT, INTENSITY, INTENSITY12, INTENSITY16, INTENSITY4, INTENSITY8, INVALID_ENUM, INVALID_OPERATION, INVALID_VALUE, INVERT, KEEP, LARGE_SUNX, LEFT, LEQUAL, LESS, LIGHT_MODEL_AMBIENT, LIGHT_MODEL_COLOR_CONTROL, LIGHT_MODEL_LOCAL_VIEWER, LIGHT_MODEL_TWO_SIDE, LIGHT0, LIGHT1, LIGHT2, LIGHT3, LIGHT4, LIGHT5, LIGHT6, LIGHT7, LIGHTING, LIGHTING_BIT, LINE, LINE_BIT, LINE_LOOP, LINE_RESET_TOKEN, LINE_SMOOTH, LINE_SMOOTH_HINT, LINE_STIPPLE, LINE_STIPPLE_PATTERN, LINE_STIPPLE_REPEAT, LINE_STRIP, LINE_TOKEN, LINE_WIDTH, LINE_WIDTH_GRANULARITY, LINE_WIDTH_RANGE, LINEAR, LINEAR_ATTENUATION, LINEAR_MIPMAP_LINEAR, LINEAR_MIPMAP_NEAREST, LINES, LIST_BASE, LIST_BIT, LIST_INDEX, LIST_MODE, LOAD, LOGIC_OP, LOGIC_OP_MODE, LUMINANCE, LUMINANCE_ALPHA, LUMINANCE12, LUMINANCE12_ALPHA12, LUMINANCE12_ALPHA4, LUMINANCE16, LUMINANCE16_ALPHA16, LUMINANCE4, LUMINANCE4_ALPHA4, LUMINANCE6_ALPHA2, LUMINANCE8, LUMINANCE8_ALPHA8, MAP_COLOR, MAP_STENCIL, MAP1_COLOR_4, MAP1_GRID_DOMAIN, MAP1_GRID_SEGMENTS, MAP1_INDEX, MAP1_NORMAL, MAP1_TEXTURE_COORD_1, MAP1_TEXTURE_COORD_2, MAP1_TEXTURE_COORD_3, MAP1_TEXTURE_COORD_4, MAP1_VERTEX_3, MAP1_VERTEX_4, MAP2_COLOR_4, MAP2_GRID_DOMAIN, MAP2_GRID_SEGMENTS, MAP2_INDEX, MAP2_NORMAL, MAP2_TEXTURE_COORD_1, MAP2_TEXTURE_COORD_2, MAP2_TEXTURE_COORD_3, MAP2_TEXTURE_COORD_4, MAP2_VERTEX_3, MAP2_VERTEX_4, MATRIX_MODE, MAX, MAX_3D_TEXTURE_SIZE, MAX_ATTRIB_STACK_DEPTH, MAX_CLIENT_ATTRIB_STACK_DEPTH, MAX_CLIP_PLANES, MAX_COLOR_MATRIX_STACK_DEPTH, MAX_CONVOLUTION_HEIGHT, MAX_CONVOLUTION_WIDTH, MAX_ELEMENTS_INDICES, MAX_ELEMENTS_VERTICES, MAX_EVAL_ORDER, MAX_LIGHTS, MAX_LIST_NESTING, MAX_MODELVIEW_STACK_DEPTH, MAX_NAME_STACK_DEPTH, MAX_PIXEL_MAP_TABLE, MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT, MAX_PROJECTION_STACK_DEPTH, MAX_TEXTURE_SIZE, MAX_TEXTURE_STACK_DEPTH, MAX_VIEWPORT_DIMS, MIN, MINMAX, MINMAX_FORMAT, MINMAX_SINK, MODELVIEW, MODELVIEW_MATRIX, MODELVIEW_STACK_DEPTH, MODULATE, MULT, N3F_V3F, NAME_STACK_DEPTH, NAND, NEAREST, NEAREST_MIPMAP_LINEAR, NEAREST_MIPMAP_NEAREST, NEVER, NICEST, NO_ERROR, NONE, NOOP, NOR, NORMAL_ARRAY, NORMAL_ARRAY_POINTER, NORMAL_ARRAY_STRIDE, NORMAL_ARRAY_TYPE, NORMALIZE, NOTEQUAL, OBJECT_LINEAR, OBJECT_PLANE, OCCLUSION_RESULT_HP, OCCLUSION_TEST_HP, ONE, ONE_MINUS_CONSTANT_ALPHA, ONE_MINUS_CONSTANT_COLOR, ONE_MINUS_DST_ALPHA, ONE_MINUS_DST_COLOR, ONE_MINUS_SRC_ALPHA, ONE_MINUS_SRC_COLOR, OR, OR_INVERTED, OR_REVERSE, ORDER, OUT_OF_MEMORY, PACK_ALIGNMENT, PACK_IMAGE_HEIGHT, PACK_LSB_FIRST, PACK_ROW_LENGTH, PACK_SKIP_IMAGES, PACK_SKIP_PIXELS, PACK_SKIP_ROWS, PACK_SWAP_BYTES, PASS_THROUGH_TOKEN, PERSPECTIVE_CORRECTION_HINT, PIXEL_CUBIC_WEIGHT_EXT, PIXEL_MAG_FILTER_EXT, PIXEL_MAP_A_TO_A, PIXEL_MAP_A_TO_A_SIZE, PIXEL_MAP_B_TO_B, PIXEL_MAP_B_TO_B_SIZE, PIXEL_MAP_G_TO_G, PIXEL_MAP_G_TO_G_SIZE, PIXEL_MAP_I_TO_A, PIXEL_MAP_I_TO_A_SIZE, PIXEL_MAP_I_TO_B, PIXEL_MAP_I_TO_B_SIZE, PIXEL_MAP_I_TO_G, PIXEL_MAP_I_TO_G_SIZE, PIXEL_MAP_I_TO_I, PIXEL_MAP_I_TO_I_SIZE, PIXEL_MAP_I_TO_R, PIXEL_MAP_I_TO_R_SIZE, PIXEL_MAP_R_TO_R, PIXEL_MAP_R_TO_R_SIZE, PIXEL_MAP_S_TO_S, PIXEL_MAP_S_TO_S_SIZE, PIXEL_MIN_FILTER_EXT, PIXEL_MODE_BIT, PIXEL_TRANSFORM_2D_EXT, PIXEL_TRANSFORM_2D_MATRIX_EXT, PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT, PIXEL_TRANSFORM_COLOR_TABLE_EXT, POINT, POINT_BIT, POINT_SIZE, POINT_SIZE_GRANULARITY, POINT_SIZE_RANGE, POINT_SMOOTH, POINT_SMOOTH_HINT, POINT_TOKEN, POINTS, POLYGON, POLYGON_BIT, POLYGON_MODE, POLYGON_OFFSET_BIAS_EXT, POLYGON_OFFSET_FACTOR, POLYGON_OFFSET_FILL, POLYGON_OFFSET_LINE, POLYGON_OFFSET_POINT, POLYGON_OFFSET_UNITS, POLYGON_SMOOTH, POLYGON_SMOOTH_HINT, POLYGON_STIPPLE, POLYGON_STIPPLE_BIT, POLYGON_TOKEN, POSITION, POST_COLOR_MATRIX_ALPHA_BIAS, POST_COLOR_MATRIX_ALPHA_SCALE, POST_COLOR_MATRIX_BLUE_BIAS, POST_COLOR_MATRIX_BLUE_SCALE, POST_COLOR_MATRIX_COLOR_TABLE, POST_COLOR_MATRIX_GREEN_BIAS, POST_COLOR_MATRIX_GREEN_SCALE, POST_COLOR_MATRIX_RED_BIAS, POST_COLOR_MATRIX_RED_SCALE, POST_CONVOLUTION_ALPHA_BIAS, POST_CONVOLUTION_ALPHA_SCALE, POST_CONVOLUTION_BLUE_BIAS, POST_CONVOLUTION_BLUE_SCALE, POST_CONVOLUTION_COLOR_TABLE, POST_CONVOLUTION_GREEN_BIAS, POST_CONVOLUTION_GREEN_SCALE, POST_CONVOLUTION_RED_BIAS, POST_CONVOLUTION_RED_SCALE, PROJECTION, PROJECTION_MATRIX, PROJECTION_STACK_DEPTH, PROXY_COLOR_TABLE, PROXY_HISTOGRAM, PROXY_PIXEL_TRANSFORM_COLOR_TABLE_EXT, PROXY_POST_COLOR_MATRIX_COLOR_TABLE, PROXY_POST_CONVOLUTION_COLOR_TABLE, PROXY_TEXTURE_1D, PROXY_TEXTURE_2D, PROXY_TEXTURE_3D, PROXY_TEXTURE_COLOR_TABLE_SGI, Q, QUAD_STRIP, QUADRATIC_ATTENUATION, QUADS, R, R1UI_C3F_V3F_SUN, R1UI_C4F_N3F_V3F_SUN, R1UI_C4UB_V3F_SUN, R1UI_N3F_V3F_SUN, R1UI_T2F_C4F_N3F_V3F_SUN, R1UI_T2F_N3F_V3F_SUN, R1UI_T2F_V3F_SUN, R1UI_V3F_SUN, R3_G3_B2, READ_BUFFER, RED, RED_BIAS, RED_BITS, RED_SCALE, REDUCE, RENDER, RENDER_MODE, RENDERER, REPEAT, REPLACE, REPLACE_MIDDLE_SUN, REPLACE_OLDEST_SUN, REPLACEMENT_CODE_ARRAY_POINTER_SUN, REPLACEMENT_CODE_ARRAY_STRIDE_SUN, REPLACEMENT_CODE_ARRAY_SUN, REPLACEMENT_CODE_ARRAY_TYPE_SUN, REPLACEMENT_CODE_SUN, REPLICATE_BORDER, RESCALE_NORMAL, RESTART_SUN, RETURN, RGB, RGB10, RGB10_A2, RGB12, RGB16, RGB4, RGB5, RGB5_A1, RGB8, RGBA, RGBA_MODE, RGBA12, RGBA16, RGBA2, RGBA4, RGBA8, RIGHT, S, SCISSOR_BIT, SCISSOR_BOX, SCISSOR_TEST, SELECT, SELECTION_BUFFER_POINTER, SELECTION_BUFFER_SIZE, SEPARABLE_2D, SEPARATE_SPECULAR_COLOR, SET, SHADE_MODEL, SHININESS, SHORT, SINGLE_COLOR, SMOOTH, SPECULAR, SPHERE_MAP, SPOT_CUTOFF, SPOT_DIRECTION, SPOT_EXPONENT, SRC_ALPHA, SRC_ALPHA_SATURATE, SRC_COLOR, STACK_OVERFLOW, STACK_UNDERFLOW, STENCIL, STENCIL_BITS, STENCIL_BUFFER_BIT, STENCIL_CLEAR_VALUE, STENCIL_FAIL, STENCIL_FUNC, STENCIL_INDEX, STENCIL_PASS_DEPTH_FAIL, STENCIL_PASS_DEPTH_PASS, STENCIL_REF, STENCIL_TEST, STENCIL_VALUE_MASK, STENCIL_WRITEMASK, STEREO, SUBPIXEL_BITS, SURFACE_SIZE_HINT_SUNX, T, T2F_C3F_V3F, T2F_C4F_N3F_V3F, T2F_C4UB_V3F, T2F_N3F_V3F, T2F_V3F, T4F_C4F_N3F_V4F, T4F_V4F, TABLE_TOO_LARGE, TEXTURE, TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, TEXTURE_ALPHA_SIZE, TEXTURE_BASE_LEVEL, TEXTURE_BINDING_1D, TEXTURE_BINDING_2D, TEXTURE_BIT, TEXTURE_BLUE_SIZE, TEXTURE_BORDER, TEXTURE_BORDER_COLOR, TEXTURE_COLOR_TABLE_SGI, TEXTURE_CONSTANT_DATA_SUNX, TEXTURE_COORD_ARRAY, TEXTURE_COORD_ARRAY_POINTER, TEXTURE_COORD_ARRAY_SIZE, TEXTURE_COORD_ARRAY_STRIDE, TEXTURE_COORD_ARRAY_TYPE, TEXTURE_DEPTH, TEXTURE_ENV, TEXTURE_ENV_COLOR, TEXTURE_ENV_MODE, TEXTURE_GEN_MODE, TEXTURE_GEN_Q, TEXTURE_GEN_R, TEXTURE_GEN_S, TEXTURE_GEN_T, TEXTURE_GREEN_SIZE, TEXTURE_HEIGHT, TEXTURE_INTENSITY_SIZE, TEXTURE_INTERNAL_FORMAT, TEXTURE_LUMINANCE_SIZE, TEXTURE_MAG_FILTER, TEXTURE_MATRIX, TEXTURE_MAX_LEVEL, TEXTURE_MAX_LOD, TEXTURE_MIN_FILTER, TEXTURE_MIN_LOD, TEXTURE_PRIORITY, TEXTURE_RED_SIZE, TEXTURE_RESIDENT, TEXTURE_STACK_DEPTH, TEXTURE_WIDTH, TEXTURE_WRAP_R, TEXTURE_WRAP_S, TEXTURE_WRAP_T, TRANSFORM_BIT, TRIANGLE_FAN, TRIANGLE_LIST_SUN, TRIANGLE_STRIP, TRIANGLES, TRUE, UNPACK_ALIGNMENT, UNPACK_CONSTANT_DATA_SUNX, UNPACK_IMAGE_HEIGHT, UNPACK_LSB_FIRST, UNPACK_ROW_LENGTH, UNPACK_SKIP_IMAGES, UNPACK_SKIP_PIXELS, UNPACK_SKIP_ROWS, UNPACK_SWAP_BYTES, UNSIGNED_BYTE, UNSIGNED_BYTE_2_3_3_REV, UNSIGNED_BYTE_3_3_2, UNSIGNED_INT, UNSIGNED_INT_10_10_10_2, UNSIGNED_INT_2_10_10_10_REV, UNSIGNED_INT_8_8_8_8, UNSIGNED_INT_8_8_8_8_REV, UNSIGNED_SHORT, UNSIGNED_SHORT_1_5_5_5_REV, UNSIGNED_SHORT_4_4_4_4, UNSIGNED_SHORT_4_4_4_4_REV, UNSIGNED_SHORT_5_5_5_1, UNSIGNED_SHORT_5_6_5, UNSIGNED_SHORT_5_6_5_REV, V2F, V3F, VENDOR, VERSION, VERTEX_ARRAY, VERTEX_ARRAY_POINTER, VERTEX_ARRAY_SIZE, VERTEX_ARRAY_STRIDE, VERTEX_ARRAY_TYPE, VIEWPORT, VIEWPORT_BIT, WRAP_BORDER_SUN, X2_BYTES, X2D, X3_BYTES, X3D, X3D_COLOR, X3D_COLOR_TEXTURE, X4_BYTES, X4D_COLOR_TEXTURE, XOR, ZERO, ZOOM_X, ZOOM_Y |
Constructor Summary |
GL(GLX glx,
int visual_id,
int screen_no,
GL share_list,
boolean direct)
|
GL(int id)
Predefined. |
Method Summary |
void |
accum(int op,
float value)
|
void |
active_texture_arb(int texture)
|
void |
alpha_func(int func,
int ref)
|
void |
begin(int mode)
|
void |
bind_texture(int target,
int texture)
|
void |
bitmap(int width,
int height,
float xorig,
float yorig,
float xmove,
float ymove,
byte[] bitmap)
|
void |
blend_color(float red,
float green,
float blue,
float alpha)
|
void |
blend_equation(int mode)
|
void |
blend_func(int sfactor,
int dfactor)
|
boolean[] |
booleanv(int pname)
|
void |
call_list(int list)
|
void |
call_lists(int type,
java.lang.Object lists)
|
void |
capability(int capability,
boolean enable)
Enable or disable server-side GL capability. |
void |
clear_accum(float red,
float green,
float blue,
float alpha)
|
void |
clear_color(float red,
float green,
float blue,
float alpha)
|
void |
clear_depth(double depth)
|
void |
clear_index(float c)
|
void |
clear_stencil(int s)
|
void |
clear(int mask)
|
double[] |
clip_plane(int plane)
|
void |
clip_plane(int plane,
double[] equation)
|
void |
color_mask(boolean red,
boolean green,
boolean blue,
boolean alpha)
|
void |
color_material(int face,
int mode)
|
float[] |
color_table_parameterfv(int target,
int pname)
|
void |
color_table_parameterfv(int target,
int pname,
float[] params)
|
int[] |
color_table_parameteriv(int target,
int pname)
|
void |
color_table_parameteriv(int target,
int pname,
int[] params)
|
void |
color3b(int red,
int green,
int blue)
|
void |
color3d(double red,
double green,
double blue)
|
void |
color3dv(double[] v)
|
void |
color3f(float red,
float green,
float blue)
|
void |
color3fv(float[] v)
|
void |
color3i(int red,
int green,
int blue)
|
void |
color3iv(int[] v)
|
void |
color3s(int red,
int green,
int blue)
|
void |
color3sv(int[] v)
|
void |
color3ub(byte red,
byte green,
byte blue)
|
void |
color3ubv(byte[] v)
|
void |
color3ui(int red,
int green,
int blue)
|
void |
color3uiv(int[] v)
|
void |
color3us(int red,
int green,
int blue)
|
void |
color3usv(int[] v)
|
void |
color4b(byte red,
byte green,
byte blue,
byte alpha)
|
void |
color4d(double red,
double green,
double blue,
double alpha)
|
void |
color4dv(double[] v)
|
void |
color4f(float red,
float green,
float blue,
float alpha)
|
void |
color4fv(float[] v)
|
void |
color4i(int red,
int green,
int blue,
int alpha)
|
void |
color4iv(int[] v)
|
void |
color4s(int red,
int green,
int blue,
int alpha)
|
void |
color4sv(int[] v)
|
void |
color4ub(boolean red,
boolean green,
boolean blue,
boolean alpha)
|
void |
color4ui(int red,
int green,
int blue,
int alpha)
|
void |
color4uiv(int[] v)
|
void |
color4us(int red,
int green,
int blue,
int alpha)
|
void |
color4usv(int[] v)
|
void |
convolution_parameterf(int target,
int pname,
float param)
|
void |
convolution_parameterf(int target,
int pname,
float[] params)
|
float[] |
convolution_parameterfv(int target,
int pname)
|
void |
convolution_parameteri(int target,
int pname,
int param)
|
void |
convolution_parameteri(int target,
int pname,
int[] params)
|
int[] |
convolution_parameteriv(int target,
int pname)
|
void |
copy_color_sub_table(int target,
int start,
int x,
int y,
int width)
|
void |
copy_color_table(int target,
int internal_format,
int x,
int y,
int width)
|
void |
copy_convolution_filter1d(int target,
int internal_format,
int x,
int y,
int width)
|
void |
copy_convolution_filter2d(int target,
int internal_format,
int x,
int y,
int width,
int height)
|
void |
copy_pixels(int x,
int y,
int width,
int height,
int type)
|
void |
copy_texture_image_1d(int target,
int level,
int internal_format,
int x,
int y,
int width,
int border)
|
void |
copy_texture_image_2d(int target,
int level,
int internal_format,
int x,
int y,
int width,
int height,
int border)
|
void |
copy_texture_sub_image_1d(int target,
int level,
int xoffset,
int x,
int y,
int width)
|
void |
copy_texture_sub_image_2d(int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height)
|
void |
copy_texture_sub_image3d(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int x,
int y,
int width,
int height)
|
void |
copy(GL dst,
int mask)
|
void |
cull_face(int mode)
|
void |
delete_lists(int list,
int range)
|
void |
delete_textures(int[] textures)
|
void |
depth_func(int func)
|
void |
depth_mask(boolean flag)
|
void |
depth_range(double near,
double far)
|
void |
destroy()
|
boolean |
direct()
|
void |
disable(int capability)
|
double[] |
doublev(int pname)
|
void |
draw_arrays(int mode)
|
void |
draw_buffer(int mode)
|
void |
draw_pixels(int width,
int height,
int format,
int type,
byte[] pixels)
|
void |
edge_flag(boolean flag)
|
void |
enable(int capability)
|
void |
end_list()
|
void |
end()
|
java.lang.String |
error_string()
|
int |
error()
|
void |
eval_coord1d(double u)
|
void |
eval_coord1f(float u)
|
void |
eval_coord2d(double u,
double v)
|
void |
eval_coord2f(float u,
float v)
|
void |
eval_mesh1(int mode,
int i1,
int i2)
|
void |
eval_mesh2(int mode,
int i1,
int i2,
int j1,
int j2)
|
void |
eval_point1(int i)
|
void |
eval_point2(int i,
int j)
|
void |
feedback_buffer(int size,
int type)
|
void |
finish()
|
float[] |
floatv(int pname)
|
void |
flush()
|
void |
fogf(int pname,
float param)
|
void |
fogfv(int pname,
float[] params)
|
void |
fogi(int pname,
int param)
|
void |
fogiv(int pname,
int[] params)
|
void |
front_face(int mode)
|
void |
frustum(double left,
double right,
double bottom,
double top,
double near,
double far)
|
int |
gen_lists(int range)
|
int[] |
gen_textures(int n)
|
void |
hint(int target,
int mode)
|
float[] |
histogram_parameterfv(int target,
int pname)
|
int[] |
histogram_parameteriv(int target,
int pname)
|
void |
histogram(int target,
int width,
int internal_format,
boolean sink)
|
void |
index_mask(int mask)
|
void |
indexd(double c)
|
void |
indexf(float c)
|
void |
indexi(int c)
|
void |
indexs(int c)
|
void |
indexub(boolean c)
|
void |
init_names()
|
int[] |
integerv(int pname)
|
void |
light_modelf(int pname,
float param)
|
void |
light_modelfv(int pname,
float[] params)
|
void |
light_modeli(int pname,
int param)
|
void |
light_modeliv(int pname,
int[] params)
|
void |
lightf(int light,
int pname,
float param)
|
float[] |
lightfv(int light,
int pname)
|
void |
lightfv(int light,
int pname,
float[] params)
|
void |
lighti(int light,
int pname,
int param)
|
int[] |
lightiv(int light,
int pname)
|
void |
lightiv(int light,
int pname,
int[] params)
|
void |
line_stipple(int factor,
int pattern)
|
void |
line_width(float width)
|
void |
list_base(int base)
|
boolean |
list(int list)
|
void |
load_identity()
|
void |
load_matrixd(double[] matrix)
|
void |
load_matrixf(float[] matrix)
|
void |
load_name(int name)
|
void |
logic_op(int opcode)
|
void |
make_current(GLXDrawable drawable)
|
void |
map_grid1d(int un,
double u1,
double u2)
|
void |
map_grid1f(int un,
float u1,
float u2)
|
void |
map_grid2d(int un,
double u1,
double u2,
int vn,
double v1,
double v2)
|
void |
map_grid2f(int un,
float u1,
float u2,
int vn,
float v1,
float v2)
|
void |
map1d(int target,
double u1,
double u2,
int stride,
int order,
double[] points)
|
void |
map1f(int target,
float u1,
float u2,
int stride,
int order,
float[] points)
|
void |
map2d(int target,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
double[] points)
|
void |
map2f(int target,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
float[] points)
|
double[] |
mapdv(int target,
int query)
|
float[] |
mapfv(int target,
int query)
|
int[] |
mapiv(int target,
int query)
|
void |
materialf(int face,
int pname,
float param)
|
float[] |
materialfv(int face,
int pname)
|
void |
materialfv(int face,
int pname,
float[] params)
|
void |
materiali(int face,
int pname,
int param)
|
int[] |
materialiv(int face,
int pname)
|
void |
materialiv(int face,
int pname,
int[] params)
|
void |
matrix_mode(int mode)
|
float[] |
minmax_parameterfv(int target,
int pname)
|
int[] |
minmax_parameteriv(int target,
int pname)
|
void |
minmax(int target,
int internal_format,
boolean sink)
|
void |
mult_matrixd(double[] matrix)
|
void |
mult_matrixf(float[] matrix)
|
void |
multi_tex_coord1d_arb(int target,
double s)
|
void |
multi_tex_coord1dv_arb(int target,
double[] v)
|
void |
multi_tex_coord1f_arb(int target,
float s)
|
void |
multi_tex_coord1fv_arb(int target,
float[] v)
|
void |
multi_tex_coord1i_arb(int target,
int s)
|
void |
multi_tex_coord1iv_arb(int target,
int[] v)
|
void |
multi_tex_coord1s_arb(int target,
int s)
|
void |
multi_tex_coord1sv_arb(int target,
int[] v)
|
void |
multi_tex_coord2d_arb(int target,
double s,
double t)
|
void |
multi_tex_coord2dv(int target,
double[] v)
|
void |
multi_tex_coord2f_arb(int target,
float s,
float t)
|
void |
multi_tex_coord2fv_arb(int target,
float[] v)
|
void |
multi_tex_coord2i_arb(int target,
int s,
int t)
|
void |
multi_tex_coord2iv_arb(int target,
int[] v)
|
void |
multi_tex_coord2s_arb(int target,
int s,
int t)
|
void |
multi_tex_coord2sv_arb(int target,
int[] v)
|
void |
multi_tex_coord3d_arb(int target,
double s,
double t,
double r)
|
void |
multi_tex_coord3dv_arb(int target,
double[] v)
|
void |
multi_tex_coord3f_arb(int target,
float s,
float t,
float r)
|
void |
multi_tex_coord3fv_arb(int target,
float[] v)
|
void |
multi_tex_coord3i_arb(int target,
int s,
int t,
int r)
|
void |
multi_tex_coord3iv_arb(int target,
int[] v)
|
void |
multi_tex_coord3s_arb(int target,
int s,
int t,
int r)
|
void |
multi_tex_coord3sv_arb(int target,
int[] v)
|
void |
multi_tex_coord4d_arb(int target,
double s,
double t,
double r,
double q)
|
void |
multi_tex_coord4dv_arb(int target,
double[] v)
|
void |
multi_tex_coord4f_arb(int target,
float s,
float t,
float r,
float q)
|
void |
multi_tex_coord4fv_arb(int target,
float[] v)
|
void |
multi_tex_coord4i_arb(int target,
int s,
int t,
int r,
int q)
|
void |
multi_tex_coord4iv_arb(int target,
int[] v)
|
void |
multi_tex_coord4s_arb(int target,
int s,
int t,
int r,
int q)
|
void |
multi_tex_coord4sv_arb(int target,
int[] v)
|
void |
new_list(int list,
int mode)
|
void |
normal3b(boolean x,
boolean y,
boolean z)
|
void |
normal3bv(boolean[] v)
|
void |
normal3d(double x,
double y,
double z)
|
void |
normal3dv(double[] v)
|
void |
normal3f(float x,
float y,
float z)
|
void |
normal3fv(float[] v)
|
void |
normal3i(int x,
int y,
int z)
|
void |
normal3iv(int[] v)
|
void |
normal3s(int x,
int y,
int z)
|
void |
normal3sv(int[] v)
|
void |
ortho(double left,
double right,
double bottom,
double top,
double near,
double far)
|
void |
pass_through(float token)
|
float[] |
pixel_mapfv(int map)
|
int[] |
pixel_mapuiv(int map)
|
int[] |
pixel_mapusv(int map)
|
void |
pixel_storef(int pname,
int param)
|
void |
pixel_storei(int pname,
int param)
|
void |
pixel_transferf(int pname,
float param)
|
void |
pixel_transferi(int pname,
int param)
|
void |
pixel_zoom(float xfactor,
float yfactor)
|
void |
point_size(float size)
|
void |
polygon_mode(int face,
int mode)
|
void |
polygon_offset(float factor,
float units)
|
void |
polygon_stipple(byte[] mask)
|
void |
pop_attrib()
|
void |
pop_matrix()
|
void |
pop_name()
|
void |
prioritize_textures(int[] textures,
float[] priorities)
|
void |
push_attrib(int mask)
|
void |
push_matrix()
|
void |
push_name(int name)
|
void |
raster_pos2d(double x,
double y)
|
void |
raster_pos2dv(double[] v)
|
void |
raster_pos2f(float x,
float y)
|
void |
raster_pos2fv(float[] v)
|
void |
raster_pos2i(int x,
int y)
|
void |
raster_pos2iv(int[] v)
|
void |
raster_pos2s(int x,
int y)
|
void |
raster_pos2sv(int[] v)
|
void |
raster_pos3d(double x,
double y,
double z)
|
void |
raster_pos3dv(double[] v)
|
void |
raster_pos3f(float x,
float y,
float z)
|
void |
raster_pos3fv(float[] v)
|
void |
raster_pos3i(int x,
int y,
int z)
|
void |
raster_pos3iv(int[] v)
|
void |
raster_pos3s(int x,
int y,
int z)
|
void |
raster_pos3sv(int[] v)
|
void |
raster_pos4d(double x,
double y,
double z,
double w)
|
void |
raster_pos4dv(double[] v)
|
void |
raster_pos4f(float x,
float y,
float z,
float w)
|
void |
raster_pos4fv(float[] v)
|
void |
raster_pos4i(int x,
int y,
int z,
int w)
|
void |
raster_pos4iv(int[] v)
|
void |
raster_pos4s(int x,
int y,
int z,
int w)
|
void |
raster_pos4sv(int[] v)
|
void |
read_buffer(int mode)
|
void |
rectd(double x1,
double x2,
double y1,
double y2)
|
void |
rectdv(double[] v1,
double[] v2)
|
void |
rectf(float x1,
float x2,
float y1,
float y2)
|
void |
rectfv(float[] v1,
float[] v2)
|
void |
recti(int x1,
int x2,
int y1,
int y2)
|
void |
rectiv(int[] v1,
int[] v2)
|
void |
rects(int x1,
int x2,
int y1,
int y2)
|
void |
rectsv(int[] v1,
int[] v2)
|
GL.RenderModeData |
render_mode(int mode)
|
void |
reset_histogram(int target)
|
void |
reset_minmax(int target)
|
void |
rotated(double angle,
double x,
double y,
double z)
|
void |
rotatef(float angle,
float x,
float y,
float z)
|
void |
scaled(double x,
double y,
double z)
|
void |
scalef(float x,
float y,
float z)
|
void |
scissor(int x,
int y,
int width,
int height)
|
void |
selection_buffer(int size)
|
void |
shade_model(int mode)
|
void |
stencil_func(int func,
int ref,
int mask)
|
void |
stencil_mask(int mask)
|
void |
stencil_op(int fail,
int zfail,
int zpass)
|
java.lang.String |
string(int name)
|
boolean |
support(int major,
int minor)
|
void |
swap_buffers(Drawable drawable)
|
void |
tex_coord1d(double s)
|
void |
tex_coord1dv(double[] v)
|
void |
tex_coord1f(float s)
|
void |
tex_coord1fv(float[] v)
|
void |
tex_coord1i(int s)
|
void |
tex_coord1iv(int[] v)
|
void |
tex_coord1s(int s)
|
void |
tex_coord1sv(int[] v)
|
void |
tex_coord2d(double s,
double t)
|
void |
tex_coord2dv(double[] v)
|
void |
tex_coord2f(float s,
float t)
|
void |
tex_coord2fv(float[] v)
|
void |
tex_coord2i(int s,
int t)
|
void |
tex_coord2iv(int[] v)
|
void |
tex_coord2s(int s,
int t)
|
void |
tex_coord2sv(int[] v)
|
void |
tex_coord3d(double s,
double t,
double r)
|
void |
tex_coord3dv(double[] v)
|
void |
tex_coord3f(float s,
float t,
float r)
|
void |
tex_coord3fv(float[] v)
|
void |
tex_coord3i(int s,
int t,
int r)
|
void |
tex_coord3iv(int[] v)
|
void |
tex_coord3s(int s,
int t,
int r)
|
void |
tex_coord3sv(int[] v)
|
void |
tex_coord4d(double s,
double t,
double r,
double q)
|
void |
tex_coord4dv(double[] v)
|
void |
tex_coord4f(float s,
float t,
float r,
float q)
|
void |
tex_coord4fv(float[] v)
|
void |
tex_coord4i(int s,
int t,
int r,
int q)
|
void |
tex_coord4iv(int[] v)
|
void |
tex_coord4s(int s,
int t,
int r,
int q)
|
void |
tex_coord4sv(int[] v)
|
void |
tex_envf(int target,
int pname,
float param)
|
float[] |
tex_envfv(int target,
int pname)
|
void |
tex_envfv(int target,
int pname,
float[] params)
|
void |
tex_envi(int target,
int pname,
int param)
|
int[] |
tex_enviv(int target,
int pname)
|
void |
tex_enviv(int target,
int pname,
int[] params)
|
void |
tex_gend(int coord,
int pname,
double param)
|
double[] |
tex_gendv(int target,
int pname)
|
void |
tex_gendv(int coord,
int pname,
double[] params)
|
void |
tex_genf(int coord,
int pname,
float param)
|
float[] |
tex_genfv(int target,
int pname)
|
void |
tex_genfv(int coord,
int pname,
float[] params)
|
void |
tex_geni(int coord,
int pname,
int param)
|
int[] |
tex_geniv(int target,
int pname)
|
void |
tex_geniv(int coord,
int pname,
int[] params)
|
void |
tex_image_1d(int target,
int level,
int internal_format,
int width,
int border,
int format,
int type,
byte[] pixels)
|
void |
tex_image_2d(int target,
int level,
int internal_format,
int width,
int height,
int border,
int format,
int type,
byte[] pixels)
|
float[] |
tex_level_parameterfv(int target,
int level,
int pname)
|
int[] |
tex_level_parameteriv(int target,
int level,
int pname)
|
void |
tex_parameterf(int target,
int pname,
float param)
|
float[] |
tex_parameterfv(int target,
int pname)
|
void |
tex_parameterfv(int target,
int pname,
float[] params)
|
void |
tex_parameteri(int target,
int pname,
int param)
|
int[] |
tex_parameteriv(int target,
int pname)
|
void |
tex_parameteriv(int target,
int pname,
int[] params)
|
void |
tex_subimage_2d(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
byte[] pixels)
|
boolean |
texture(int texture)
|
GL.TexturesResidentReply |
textures_resident(int[] textures)
|
java.lang.String |
toString()
|
void |
translated(double x,
double y,
double z)
|
void |
translatef(float x,
float y,
float z)
|
void |
use_x_font(Font font,
int first,
int count,
int base)
|
void |
vertex2d(double x,
double y)
|
void |
vertex2dv(double[] v)
|
void |
vertex2f(float x,
float y)
|
void |
vertex2fv(float[] v)
|
void |
vertex2i(int x,
int y)
|
void |
vertex2iv(int[] v)
|
void |
vertex2s(int x,
int y)
|
void |
vertex2sv(int[] v)
|
void |
vertex3d(double x,
double y,
double z)
|
void |
vertex3dv(double[] v)
|
void |
vertex3f(float x,
float y,
float z)
|
void |
vertex3fv(float[] v)
|
void |
vertex3i(int x,
int y,
int z)
|
void |
vertex3iv(int[] v)
|
void |
vertex3s(int x,
int y,
int z)
|
void |
vertex3sv(int[] v)
|
void |
vertex4d(double x,
double y,
double z,
double w)
|
void |
vertex4dv(double[] v)
|
void |
vertex4f(float x,
float y,
float z,
float w)
|
void |
vertex4fv(float[] v)
|
void |
vertex4i(int x,
int y,
int z,
int w)
|
void |
vertex4iv(int[] v)
|
void |
vertex4s(int x,
int y,
int z,
int w)
|
void |
vertex4sv(int[] v)
|
void |
viewport(int x,
int y,
int width,
int height)
|
void |
wait_gl()
|
void |
wait_x()
|
void |
write_float32(byte[] buffer,
int index,
float f)
|
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
NONE0
public static final GL NONE0
- Predefined context.
- See Also:
Window.NONE
glx
public GLX glx
tag
public int tag
GL
public GL(int id)
- Predefined.
GL
public GL(GLX glx,
int visual_id,
int screen_no,
GL share_list,
boolean direct)
- See Also:
- glXCreateContext
destroy
public void destroy()
- See Also:
- glXDestroyContext
make_current
public void make_current(GLXDrawable drawable)
- See Also:
- glXMakeCurrent
direct
public boolean direct()
- See Also:
- glXIsDirect
wait_gl
public void wait_gl()
- See Also:
- glXWaitGL
wait_x
public void wait_x()
- See Also:
- glXWaitX
copy
public void copy(GL dst,
int mask)
- See Also:
- glXCopyContext
swap_buffers
public void swap_buffers(Drawable drawable)
- See Also:
- glXSwapBuffers
use_x_font
public void use_x_font(Font font,
int first,
int count,
int base)
- See Also:
- glXUseXFont
new_list
public void new_list(int list,
int mode)
- See Also:
- glNewList
end_list
public void end_list()
- See Also:
- glEndList
delete_lists
public void delete_lists(int list,
int range)
- See Also:
- glDeleteLists
gen_lists
public int gen_lists(int range)
- See Also:
- glGenLists
feedback_buffer
public void feedback_buffer(int size,
int type)
- See Also:
- glFeedbackBuffer
selection_buffer
public void selection_buffer(int size)
- See Also:
- glSelectionBuffer
render_mode
public GL.RenderModeData render_mode(int mode)
- See Also:
- glRenderMode
finish
public void finish()
- See Also:
- glFinish
pixel_storef
public void pixel_storef(int pname,
int param)
- See Also:
- glPixelStoref
pixel_storei
public void pixel_storei(int pname,
int param)
- See Also:
- glPixelStorei
booleanv
public boolean[] booleanv(int pname)
- See Also:
- glGetBooleanv
clip_plane
public double[] clip_plane(int plane)
- See Also:
- glGetClipPlane
doublev
public double[] doublev(int pname)
- See Also:
- glGetDoublev
error
public int error()
- Returns:
- valid:
- See Also:
error_string()
,
glGetError
floatv
public float[] floatv(int pname)
- See Also:
- glGetFloatv
integerv
public int[] integerv(int pname)
- See Also:
- glGetIntegerv
lightfv
public float[] lightfv(int light,
int pname)
- See Also:
- glGetLightfv
lightiv
public int[] lightiv(int light,
int pname)
- See Also:
- glGetLightiv
mapdv
public double[] mapdv(int target,
int query)
- See Also:
- glGetMapdv
mapfv
public float[] mapfv(int target,
int query)
- See Also:
- glGetMapfv
mapiv
public int[] mapiv(int target,
int query)
- See Also:
- glGetMapiv
materialfv
public float[] materialfv(int face,
int pname)
- See Also:
- glGetMaterialfv
materialiv
public int[] materialiv(int face,
int pname)
- See Also:
- glGetMaterialiv
pixel_mapfv
public float[] pixel_mapfv(int map)
- See Also:
-
glGetPixelMapfv
pixel_mapuiv
public int[] pixel_mapuiv(int map)
- See Also:
-
glGetPixelMapiv
pixel_mapusv
public int[] pixel_mapusv(int map)
- See Also:
-
glGetPixelMapusv
string
public java.lang.String string(int name)
- See Also:
- glGetString
tex_envfv
public float[] tex_envfv(int target,
int pname)
- See Also:
- glGetTexEnvfv
tex_enviv
public int[] tex_enviv(int target,
int pname)
- See Also:
- glGetTexEnviv
tex_gendv
public double[] tex_gendv(int target,
int pname)
- See Also:
- glGetTexGendv
tex_genfv
public float[] tex_genfv(int target,
int pname)
- See Also:
- glGetTexGenfv
tex_geniv
public int[] tex_geniv(int target,
int pname)
- See Also:
- glGetTexGeniv
tex_parameterfv
public float[] tex_parameterfv(int target,
int pname)
- See Also:
- glGetTexParameterfv
tex_parameteriv
public int[] tex_parameteriv(int target,
int pname)
- See Also:
- glGetTexParameteriv
tex_level_parameterfv
public float[] tex_level_parameterfv(int target,
int level,
int pname)
- See Also:
-
glGetTexLevelParameterfv
tex_level_parameteriv
public int[] tex_level_parameteriv(int target,
int level,
int pname)
- See Also:
-
glGetTexLevelParameteriv
list
public boolean list(int list)
- See Also:
- glXIsList
flush
public void flush()
- See Also:
- glFlush
textures_resident
public GL.TexturesResidentReply textures_resident(int[] textures)
- See Also:
- glAreTexturesResident
delete_textures
public void delete_textures(int[] textures)
- See Also:
- glDeleteTextures
gen_textures
public int[] gen_textures(int n)
- See Also:
- glGenTextures
texture
public boolean texture(int texture)
- See Also:
- glXIsTexture
color_table_parameterfv
public float[] color_table_parameterfv(int target,
int pname)
- See Also:
-
glGetColorTableParameterfv
color_table_parameteriv
public int[] color_table_parameteriv(int target,
int pname)
- See Also:
-
glGetColorTableParameteriv
convolution_parameterfv
public float[] convolution_parameterfv(int target,
int pname)
- See Also:
-
glGetConvolutionParameterfv
convolution_parameteriv
public int[] convolution_parameteriv(int target,
int pname)
- See Also:
-
glGetConvolutionParameteriv
histogram_parameterfv
public float[] histogram_parameterfv(int target,
int pname)
- See Also:
-
glGetHistogramParameterfv
histogram_parameteriv
public int[] histogram_parameteriv(int target,
int pname)
- See Also:
-
glGetHistogramParameteriv
minmax_parameterfv
public float[] minmax_parameterfv(int target,
int pname)
- See Also:
-
glGetMinmaxParameterfv
minmax_parameteriv
public int[] minmax_parameteriv(int target,
int pname)
- See Also:
-
glGetMinmaxParameteriv
call_list
public void call_list(int list)
- See Also:
- glCallList
call_lists
public void call_lists(int type,
java.lang.Object lists)
- See Also:
- glCallLists
list_base
public void list_base(int base)
- See Also:
- glListBase
begin
public void begin(int mode)
- See Also:
- glBegin
bitmap
public void bitmap(int width,
int height,
float xorig,
float yorig,
float xmove,
float ymove,
byte[] bitmap)
- See Also:
- glBitmap
color3b
public void color3b(int red,
int green,
int blue)
- See Also:
- glColor3b
color3d
public void color3d(double red,
double green,
double blue)
- See Also:
- glColor3d
color3f
public void color3f(float red,
float green,
float blue)
- See Also:
- glColor3f
color3i
public void color3i(int red,
int green,
int blue)
- See Also:
- glColor3i
color3s
public void color3s(int red,
int green,
int blue)
- See Also:
- glColor3s
color3ub
public void color3ub(byte red,
byte green,
byte blue)
- See Also:
- glColor3ub
color3ui
public void color3ui(int red,
int green,
int blue)
- See Also:
- glColor3ui
color3us
public void color3us(int red,
int green,
int blue)
- See Also:
- glColor3us
color4b
public void color4b(byte red,
byte green,
byte blue,
byte alpha)
- See Also:
- glColor4b
color4d
public void color4d(double red,
double green,
double blue,
double alpha)
- See Also:
- glColor4d
color4f
public void color4f(float red,
float green,
float blue,
float alpha)
- See Also:
- glColor4f
color4i
public void color4i(int red,
int green,
int blue,
int alpha)
- See Also:
- glColor4i
color4s
public void color4s(int red,
int green,
int blue,
int alpha)
- See Also:
- glColor4s
color4ub
public void color4ub(boolean red,
boolean green,
boolean blue,
boolean alpha)
- See Also:
- glColor4ub
color4ui
public void color4ui(int red,
int green,
int blue,
int alpha)
- See Also:
- glColor4ui
color4us
public void color4us(int red,
int green,
int blue,
int alpha)
- See Also:
- glColor4us
edge_flag
public void edge_flag(boolean flag)
- See Also:
- glEdgeFlag
end
public void end()
- See Also:
- glEnd
indexd
public void indexd(double c)
- See Also:
- glIndexd
indexf
public void indexf(float c)
- See Also:
- glIndexf
indexi
public void indexi(int c)
- See Also:
- glIndexi
indexs
public void indexs(int c)
- See Also:
- glIndexs
normal3b
public void normal3b(boolean x,
boolean y,
boolean z)
- See Also:
- glNormal3b
normal3d
public void normal3d(double x,
double y,
double z)
- See Also:
- glNormal3d
normal3f
public void normal3f(float x,
float y,
float z)
- See Also:
- glNormal3f
normal3i
public void normal3i(int x,
int y,
int z)
- See Also:
- glNormal3i
normal3s
public void normal3s(int x,
int y,
int z)
- See Also:
- glNormal3s
raster_pos2d
public void raster_pos2d(double x,
double y)
- See Also:
- glRasterPos2d
raster_pos2f
public void raster_pos2f(float x,
float y)
- See Also:
- glRasterPos2f
raster_pos2i
public void raster_pos2i(int x,
int y)
- See Also:
- glRasterPos2i
raster_pos2s
public void raster_pos2s(int x,
int y)
- See Also:
- glRasterPos2s
raster_pos3d
public void raster_pos3d(double x,
double y,
double z)
- See Also:
- glRasterPos3d
raster_pos3f
public void raster_pos3f(float x,
float y,
float z)
- See Also:
- glRasterPos3f
raster_pos3i
public void raster_pos3i(int x,
int y,
int z)
- See Also:
- glRasterPos3i
raster_pos3s
public void raster_pos3s(int x,
int y,
int z)
- See Also:
- glRasterPos3s
raster_pos4d
public void raster_pos4d(double x,
double y,
double z,
double w)
- See Also:
- glRasterPos4d
raster_pos4f
public void raster_pos4f(float x,
float y,
float z,
float w)
- See Also:
- glRasterPos4f
raster_pos4i
public void raster_pos4i(int x,
int y,
int z,
int w)
- See Also:
- glRasterPos4i
raster_pos4s
public void raster_pos4s(int x,
int y,
int z,
int w)
- See Also:
- glRasterPos4s
rectd
public void rectd(double x1,
double x2,
double y1,
double y2)
- See Also:
- glRectd
rectf
public void rectf(float x1,
float x2,
float y1,
float y2)
- See Also:
- glRectf
recti
public void recti(int x1,
int x2,
int y1,
int y2)
- See Also:
- glRecti
rects
public void rects(int x1,
int x2,
int y1,
int y2)
- See Also:
- glRects
tex_coord1d
public void tex_coord1d(double s)
- See Also:
- glTexCoord1d
tex_coord1f
public void tex_coord1f(float s)
- See Also:
- glTexCoord1f
tex_coord1i
public void tex_coord1i(int s)
- See Also:
- glTexCoord1i
tex_coord1s
public void tex_coord1s(int s)
- See Also:
- glTexCoord1f
tex_coord2d
public void tex_coord2d(double s,
double t)
- See Also:
- glTexCoord2d
tex_coord2f
public void tex_coord2f(float s,
float t)
- See Also:
- glTexCoord2f
tex_coord2i
public void tex_coord2i(int s,
int t)
- See Also:
- glTexCoord2i
tex_coord2s
public void tex_coord2s(int s,
int t)
- See Also:
- glTexCoord2f
tex_coord3d
public void tex_coord3d(double s,
double t,
double r)
- See Also:
- glTexCoord3d
tex_coord3f
public void tex_coord3f(float s,
float t,
float r)
- See Also:
- glTexCoord3f
tex_coord3i
public void tex_coord3i(int s,
int t,
int r)
- See Also:
- glTexCoord3i
tex_coord3s
public void tex_coord3s(int s,
int t,
int r)
- See Also:
- glTexCoord3f
tex_coord4d
public void tex_coord4d(double s,
double t,
double r,
double q)
- See Also:
- glTexCoord4d
tex_coord4f
public void tex_coord4f(float s,
float t,
float r,
float q)
- See Also:
- glTexCoord4f
tex_coord4i
public void tex_coord4i(int s,
int t,
int r,
int q)
- See Also:
- glTexCoord4i
tex_coord4s
public void tex_coord4s(int s,
int t,
int r,
int q)
- See Also:
- glTexCoord4f
vertex2d
public void vertex2d(double x,
double y)
- See Also:
- glVertex2d
vertex2f
public void vertex2f(float x,
float y)
- See Also:
- glVertex2f
vertex2i
public void vertex2i(int x,
int y)
- See Also:
- glVertex2i
vertex2s
public void vertex2s(int x,
int y)
- See Also:
- glVertex2s
vertex3d
public void vertex3d(double x,
double y,
double z)
- See Also:
- glVertex3d
vertex3f
public void vertex3f(float x,
float y,
float z)
- See Also:
- glVertex3f
vertex3i
public void vertex3i(int x,
int y,
int z)
- See Also:
- glVertex3i
vertex3s
public void vertex3s(int x,
int y,
int z)
- See Also:
- glVertex3s
vertex4d
public void vertex4d(double x,
double y,
double z,
double w)
- See Also:
- glVertex4d
vertex4f
public void vertex4f(float x,
float y,
float z,
float w)
- See Also:
- glVertex4f
vertex4i
public void vertex4i(int x,
int y,
int z,
int w)
- See Also:
- glVertex4i
vertex4s
public void vertex4s(int x,
int y,
int z,
int w)
- See Also:
- glVertex4s
clip_plane
public void clip_plane(int plane,
double[] equation)
- See Also:
- glClipPlane
color_material
public void color_material(int face,
int mode)
- See Also:
- glColorMaterial
cull_face
public void cull_face(int mode)
- See Also:
- glCullFace
fogf
public void fogf(int pname,
float param)
- See Also:
- glFogf
fogfv
public void fogfv(int pname,
float[] params)
- See Also:
- glFogfv
fogi
public void fogi(int pname,
int param)
- See Also:
- glFogi
fogiv
public void fogiv(int pname,
int[] params)
- See Also:
- glFogiv
front_face
public void front_face(int mode)
- See Also:
- glFrontFace
hint
public void hint(int target,
int mode)
- See Also:
- glHint
lightf
public void lightf(int light,
int pname,
float param)
- See Also:
- glLightf
lightfv
public void lightfv(int light,
int pname,
float[] params)
- See Also:
- glLightfv
lighti
public void lighti(int light,
int pname,
int param)
- See Also:
- glLighti
lightiv
public void lightiv(int light,
int pname,
int[] params)
- See Also:
- glLightiv
light_modelf
public void light_modelf(int pname,
float param)
- See Also:
- glLightModelf
light_modelfv
public void light_modelfv(int pname,
float[] params)
- See Also:
- glLightModelfv
light_modeli
public void light_modeli(int pname,
int param)
- See Also:
- glLightModeli
light_modeliv
public void light_modeliv(int pname,
int[] params)
- See Also:
- glLightModeliv
line_stipple
public void line_stipple(int factor,
int pattern)
- See Also:
- glLineStipple
line_width
public void line_width(float width)
- See Also:
- glLineWidth
materialf
public void materialf(int face,
int pname,
float param)
- See Also:
- glMaterialf
materialfv
public void materialfv(int face,
int pname,
float[] params)
- See Also:
- glMaterialfv
materiali
public void materiali(int face,
int pname,
int param)
- See Also:
- glMateriali
materialiv
public void materialiv(int face,
int pname,
int[] params)
- See Also:
- glMaterialiv
point_size
public void point_size(float size)
- See Also:
- glPointSize
polygon_mode
public void polygon_mode(int face,
int mode)
- See Also:
- glPolygonMode
polygon_stipple
public void polygon_stipple(byte[] mask)
- See Also:
- glPolygonStipple
scissor
public void scissor(int x,
int y,
int width,
int height)
- See Also:
- glScissor
shade_model
public void shade_model(int mode)
- See Also:
- glShadeModel
tex_parameterf
public void tex_parameterf(int target,
int pname,
float param)
- See Also:
- glTexParameterf
tex_parameterfv
public void tex_parameterfv(int target,
int pname,
float[] params)
- See Also:
- glTexParameterfv
tex_parameteri
public void tex_parameteri(int target,
int pname,
int param)
- See Also:
- glTexParameteri
tex_parameteriv
public void tex_parameteriv(int target,
int pname,
int[] params)
- See Also:
- glTexParameteriv
tex_image_1d
public void tex_image_1d(int target,
int level,
int internal_format,
int width,
int border,
int format,
int type,
byte[] pixels)
- See Also:
- glTexImage1D
tex_image_2d
public void tex_image_2d(int target,
int level,
int internal_format,
int width,
int height,
int border,
int format,
int type,
byte[] pixels)
- See Also:
- glTexImage2D
tex_envf
public void tex_envf(int target,
int pname,
float param)
- See Also:
- glTexEnvf
tex_envfv
public void tex_envfv(int target,
int pname,
float[] params)
- See Also:
- glTexEnvfv
tex_envi
public void tex_envi(int target,
int pname,
int param)
- See Also:
- glTexEnvi
tex_enviv
public void tex_enviv(int target,
int pname,
int[] params)
- See Also:
- glTexEnviv
tex_gend
public void tex_gend(int coord,
int pname,
double param)
- See Also:
- glTexGend
tex_gendv
public void tex_gendv(int coord,
int pname,
double[] params)
- See Also:
- glTexGendv
tex_genf
public void tex_genf(int coord,
int pname,
float param)
- See Also:
- glTexGenf
tex_genfv
public void tex_genfv(int coord,
int pname,
float[] params)
- See Also:
- glTexGenfv
tex_geni
public void tex_geni(int coord,
int pname,
int param)
- See Also:
- glTexGeni
tex_geniv
public void tex_geniv(int coord,
int pname,
int[] params)
- See Also:
- glTexGeniv
init_names
public void init_names()
- See Also:
- glInitNames
load_name
public void load_name(int name)
- See Also:
- glLoadName
pass_through
public void pass_through(float token)
- See Also:
- glPassThrough
pop_name
public void pop_name()
- See Also:
- glPopName
push_name
public void push_name(int name)
- See Also:
- glPushName
draw_buffer
public void draw_buffer(int mode)
- See Also:
- glDrawBuffer
clear
public void clear(int mask)
- See Also:
- glClear
clear_accum
public void clear_accum(float red,
float green,
float blue,
float alpha)
- See Also:
- glClearAccum
clear_index
public void clear_index(float c)
- See Also:
- glClearIndex
clear_color
public void clear_color(float red,
float green,
float blue,
float alpha)
- See Also:
- glClearColor
clear_stencil
public void clear_stencil(int s)
- See Also:
- glClearStencil
clear_depth
public void clear_depth(double depth)
- See Also:
- glClearDepth
stencil_mask
public void stencil_mask(int mask)
- See Also:
- glStencilMask
color_mask
public void color_mask(boolean red,
boolean green,
boolean blue,
boolean alpha)
- See Also:
- glColorMask
depth_mask
public void depth_mask(boolean flag)
- See Also:
- glDepthMask
index_mask
public void index_mask(int mask)
- See Also:
- glIndexMask
accum
public void accum(int op,
float value)
- See Also:
- glAccum
disable
public void disable(int capability)
- See Also:
- glDisable
enable
public void enable(int capability)
- See Also:
- glEnable
pop_attrib
public void pop_attrib()
- See Also:
- glPopAttrib
push_attrib
public void push_attrib(int mask)
- See Also:
- glPushAttrib
map1d
public void map1d(int target,
double u1,
double u2,
int stride,
int order,
double[] points)
- See Also:
- glMap1d
map1f
public void map1f(int target,
float u1,
float u2,
int stride,
int order,
float[] points)
- See Also:
- glMap1f
map2d
public void map2d(int target,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
double[] points)
- See Also:
- glMap2d
map2f
public void map2f(int target,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
float[] points)
- See Also:
- glMap2f
map_grid1d
public void map_grid1d(int un,
double u1,
double u2)
- See Also:
- glMapGrid1d
map_grid1f
public void map_grid1f(int un,
float u1,
float u2)
- See Also:
- glMapGrid1f
map_grid2d
public void map_grid2d(int un,
double u1,
double u2,
int vn,
double v1,
double v2)
- See Also:
- glMapGrid2d
map_grid2f
public void map_grid2f(int un,
float u1,
float u2,
int vn,
float v1,
float v2)
- See Also:
- glMapGrid2f
eval_coord1d
public void eval_coord1d(double u)
- See Also:
- glEvalCoord1d
eval_coord1f
public void eval_coord1f(float u)
- See Also:
- glEvalCoord1f
eval_coord2d
public void eval_coord2d(double u,
double v)
- See Also:
- glEvalCoord2d
eval_coord2f
public void eval_coord2f(float u,
float v)
- See Also:
- glEvalCoord2f
eval_mesh1
public void eval_mesh1(int mode,
int i1,
int i2)
- See Also:
- glEvalMesh1
eval_point1
public void eval_point1(int i)
- See Also:
- glEvalPoint1
eval_mesh2
public void eval_mesh2(int mode,
int i1,
int i2,
int j1,
int j2)
- See Also:
- glEvalMesh2
eval_point2
public void eval_point2(int i,
int j)
- See Also:
- glEvalPoint2
alpha_func
public void alpha_func(int func,
int ref)
- See Also:
- glAlphaFunc
blend_func
public void blend_func(int sfactor,
int dfactor)
- See Also:
- glBlendFunc
logic_op
public void logic_op(int opcode)
- See Also:
- glLogicOp
stencil_func
public void stencil_func(int func,
int ref,
int mask)
- See Also:
- glStencilFunc
stencil_op
public void stencil_op(int fail,
int zfail,
int zpass)
- See Also:
- glStencilOp
depth_func
public void depth_func(int func)
- See Also:
- glDepthFunc
pixel_zoom
public void pixel_zoom(float xfactor,
float yfactor)
- See Also:
- glPixelZoom
pixel_transferf
public void pixel_transferf(int pname,
float param)
- See Also:
- glPixelTransferf
pixel_transferi
public void pixel_transferi(int pname,
int param)
- See Also:
- glPixelTransferi
read_buffer
public void read_buffer(int mode)
- See Also:
- glReadBuffer
copy_pixels
public void copy_pixels(int x,
int y,
int width,
int height,
int type)
- See Also:
- glCopyPixels
draw_pixels
public void draw_pixels(int width,
int height,
int format,
int type,
byte[] pixels)
- See Also:
- glDrawPixels
depth_range
public void depth_range(double near,
double far)
- See Also:
- glDepthRange
frustum
public void frustum(double left,
double right,
double bottom,
double top,
double near,
double far)
- See Also:
- glFrustum
load_identity
public void load_identity()
- See Also:
- glLoadIdentity
load_matrixf
public void load_matrixf(float[] matrix)
- See Also:
- glLoadMatrixf
load_matrixd
public void load_matrixd(double[] matrix)
- See Also:
- glLoadMatrixd
matrix_mode
public void matrix_mode(int mode)
- See Also:
- glMatrixMode
mult_matrixf
public void mult_matrixf(float[] matrix)
- See Also:
- glMultMatrixf
mult_matrixd
public void mult_matrixd(double[] matrix)
- See Also:
- glMultMatrixd
ortho
public void ortho(double left,
double right,
double bottom,
double top,
double near,
double far)
- See Also:
- glOrtho
pop_matrix
public void pop_matrix()
- See Also:
- glPopMatrix
push_matrix
public void push_matrix()
- See Also:
- glPushMatrix
rotated
public void rotated(double angle,
double x,
double y,
double z)
- See Also:
- glRotated
rotatef
public void rotatef(float angle,
float x,
float y,
float z)
- See Also:
- glRotatef
scaled
public void scaled(double x,
double y,
double z)
- See Also:
- glScaled
scalef
public void scalef(float x,
float y,
float z)
- See Also:
- glScalef
translated
public void translated(double x,
double y,
double z)
- See Also:
- glTranslated
translatef
public void translatef(float x,
float y,
float z)
- See Also:
- glTranslatef
viewport
public void viewport(int x,
int y,
int width,
int height)
- See Also:
- glViewport
draw_arrays
public void draw_arrays(int mode)
- See Also:
- glDrawArrays
indexub
public void indexub(boolean c)
- See Also:
- glIndexub
copy_color_sub_table
public void copy_color_sub_table(int target,
int start,
int x,
int y,
int width)
- See Also:
- glCopyColorSubTable
active_texture_arb
public void active_texture_arb(int texture)
- See Also:
- glActiveTextureARB
multi_tex_coord1d_arb
public void multi_tex_coord1d_arb(int target,
double s)
- See Also:
- glMultiTexCoord1dARB
multi_tex_coord1f_arb
public void multi_tex_coord1f_arb(int target,
float s)
- See Also:
- glMultiTexCoord1fARB
multi_tex_coord1i_arb
public void multi_tex_coord1i_arb(int target,
int s)
- See Also:
- glMultiTexCoord1iARB
multi_tex_coord1s_arb
public void multi_tex_coord1s_arb(int target,
int s)
- See Also:
- glMultiTexCoord1fARB
multi_tex_coord2d_arb
public void multi_tex_coord2d_arb(int target,
double s,
double t)
- See Also:
- glMultiTexCoord2dARB
multi_tex_coord2f_arb
public void multi_tex_coord2f_arb(int target,
float s,
float t)
- See Also:
- glMultiTexCoord2fARB
multi_tex_coord2i_arb
public void multi_tex_coord2i_arb(int target,
int s,
int t)
- See Also:
- glMultiTexCoord2iARB
multi_tex_coord2s_arb
public void multi_tex_coord2s_arb(int target,
int s,
int t)
- See Also:
- glMultiTexCoord2fARB
multi_tex_coord3d_arb
public void multi_tex_coord3d_arb(int target,
double s,
double t,
double r)
- See Also:
- glMultiTexCoord3dARB
multi_tex_coord3f_arb
public void multi_tex_coord3f_arb(int target,
float s,
float t,
float r)
- See Also:
- glMultiTexCoord3fARB
multi_tex_coord3i_arb
public void multi_tex_coord3i_arb(int target,
int s,
int t,
int r)
- See Also:
- glMultiTexCoord3iARB
multi_tex_coord3s_arb
public void multi_tex_coord3s_arb(int target,
int s,
int t,
int r)
- See Also:
- glMultiTexCoord3fARB
multi_tex_coord4d_arb
public void multi_tex_coord4d_arb(int target,
double s,
double t,
double r,
double q)
- See Also:
- glMultiTexCoord4dARB
multi_tex_coord4f_arb
public void multi_tex_coord4f_arb(int target,
float s,
float t,
float r,
float q)
- See Also:
- glMultiTexCoord4fARB
multi_tex_coord4i_arb
public void multi_tex_coord4i_arb(int target,
int s,
int t,
int r,
int q)
- See Also:
- glMultiTexCoord4iARB
multi_tex_coord4s_arb
public void multi_tex_coord4s_arb(int target,
int s,
int t,
int r,
int q)
- See Also:
- glMultiTexCoord4fARB
color_table_parameterfv
public void color_table_parameterfv(int target,
int pname,
float[] params)
- See Also:
-
glColorTableParameterf
color_table_parameteriv
public void color_table_parameteriv(int target,
int pname,
int[] params)
- See Also:
-
glColorTableParameterf
copy_color_table
public void copy_color_table(int target,
int internal_format,
int x,
int y,
int width)
- See Also:
- glCopyColorTable
blend_color
public void blend_color(float red,
float green,
float blue,
float alpha)
- See Also:
- glBlendColor
blend_equation
public void blend_equation(int mode)
- See Also:
- glBlendEquation
polygon_offset
public void polygon_offset(float factor,
float units)
- See Also:
- glPolygonOffset
tex_subimage_2d
public void tex_subimage_2d(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
byte[] pixels)
- See Also:
- glTexSubimage2D
convolution_parameterf
public void convolution_parameterf(int target,
int pname,
float param)
- See Also:
-
glConvolutionParameterf
convolution_parameterf
public void convolution_parameterf(int target,
int pname,
float[] params)
- See Also:
-
glConvolutionParameterf
convolution_parameteri
public void convolution_parameteri(int target,
int pname,
int param)
- See Also:
-
glConvolutionParameteri
convolution_parameteri
public void convolution_parameteri(int target,
int pname,
int[] params)
- See Also:
-
glConvolutionParameteri
copy_convolution_filter1d
public void copy_convolution_filter1d(int target,
int internal_format,
int x,
int y,
int width)
- See Also:
-
glCopyConvolutionFilter1d
copy_convolution_filter2d
public void copy_convolution_filter2d(int target,
int internal_format,
int x,
int y,
int width,
int height)
- See Also:
-
glCopyConvolutionFilter1d
histogram
public void histogram(int target,
int width,
int internal_format,
boolean sink)
- See Also:
-
glHistogram
minmax
public void minmax(int target,
int internal_format,
boolean sink)
- See Also:
-
glMinmax
reset_histogram
public void reset_histogram(int target)
- See Also:
- glResetHistogram
reset_minmax
public void reset_minmax(int target)
- See Also:
- glResetMinmax
bind_texture
public void bind_texture(int target,
int texture)
- See Also:
- glBindTexture
prioritize_textures
public void prioritize_textures(int[] textures,
float[] priorities)
- See Also:
- glPrioritizeTextures
copy_texture_image_1d
public void copy_texture_image_1d(int target,
int level,
int internal_format,
int x,
int y,
int width,
int border)
- See Also:
- glCopyTexImage1D
copy_texture_image_2d
public void copy_texture_image_2d(int target,
int level,
int internal_format,
int x,
int y,
int width,
int height,
int border)
- See Also:
- glCopyTexImage2D
copy_texture_sub_image_1d
public void copy_texture_sub_image_1d(int target,
int level,
int xoffset,
int x,
int y,
int width)
- See Also:
- glCopyTexSubImage1D
copy_texture_sub_image_2d
public void copy_texture_sub_image_2d(int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height)
- See Also:
- glCopyTexSubImage2D
copy_texture_sub_image3d
public void copy_texture_sub_image3d(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int x,
int y,
int width,
int height)
- See Also:
- glCopyTexSubImage3D
capability
public void capability(int capability,
boolean enable)
- Enable or disable server-side GL capability.
- See Also:
enable(int)
,
disable(int)
color3dv
public void color3dv(double[] v)
- See Also:
color3d(double, double, double)
,
GLColor3dv
color3fv
public void color3fv(float[] v)
- See Also:
color3f(float, float, float)
,
GLColor3fv
color3iv
public void color3iv(int[] v)
- See Also:
color3i(int, int, int)
,
GLColor3iv
color3sv
public void color3sv(int[] v)
- See Also:
color3s(int, int, int)
,
GLColor3sv
color3ubv
public void color3ubv(byte[] v)
- See Also:
color3ub(byte, byte, byte)
,
GLColor3ubv
color3uiv
public void color3uiv(int[] v)
- See Also:
color3ui(int, int, int)
,
GLColor3uiv
color3usv
public void color3usv(int[] v)
- See Also:
color3us(int, int, int)
,
GLColor3usv
color4dv
public void color4dv(double[] v)
- See Also:
color4d(double, double, double, double)
,
GLColor4d
color4fv
public void color4fv(float[] v)
- See Also:
color4f(float, float, float, float)
,
GLColor4f
color4iv
public void color4iv(int[] v)
- See Also:
color4i(int, int, int, int)
,
GLColor4i
color4sv
public void color4sv(int[] v)
- See Also:
color4s(int, int, int, int)
,
GLColor4s
color4uiv
public void color4uiv(int[] v)
- See Also:
color4ui(int, int, int, int)
,
GLColor4ui
color4usv
public void color4usv(int[] v)
- See Also:
color4us(int, int, int, int)
,
GLColor4us
error_string
public java.lang.String error_string()
- See Also:
error()
multi_tex_coord1dv_arb
public void multi_tex_coord1dv_arb(int target,
double[] v)
- See Also:
multi_tex_coord1d_arb(int, double)
,
GLMultiTexCoord1dvARB
multi_tex_coord1fv_arb
public void multi_tex_coord1fv_arb(int target,
float[] v)
- See Also:
multi_tex_coord1f_arb(int, float)
,
GLMultiTexCoord1fvARB
multi_tex_coord1iv_arb
public void multi_tex_coord1iv_arb(int target,
int[] v)
- See Also:
multi_tex_coord1i_arb(int, int)
,
GLMultiTexCoord1ivARB
multi_tex_coord1sv_arb
public void multi_tex_coord1sv_arb(int target,
int[] v)
- See Also:
multi_tex_coord1s_arb(int, int)
,
GLMultiTexCoord1svARB
multi_tex_coord2dv
public void multi_tex_coord2dv(int target,
double[] v)
- See Also:
multi_tex_coord2d_arb(int, double, double)
,
GLMultiTexCoord2dvARB
multi_tex_coord2fv_arb
public void multi_tex_coord2fv_arb(int target,
float[] v)
- See Also:
multi_tex_coord2f_arb(int, float, float)
,
GLMultiTexCoord2fvARB
multi_tex_coord2iv_arb
public void multi_tex_coord2iv_arb(int target,
int[] v)
- See Also:
multi_tex_coord2i_arb(int, int, int)
,
GLMultiTexCoord2ivARB
multi_tex_coord2sv_arb
public void multi_tex_coord2sv_arb(int target,
int[] v)
- See Also:
multi_tex_coord2s_arb(int, int, int)
,
GLMultiTexCoord2svARB
multi_tex_coord3dv_arb
public void multi_tex_coord3dv_arb(int target,
double[] v)
- See Also:
multi_tex_coord3d_arb(int, double, double, double)
,
GLMultiTexCoord3dvARB
multi_tex_coord3fv_arb
public void multi_tex_coord3fv_arb(int target,
float[] v)
- See Also:
multi_tex_coord3f_arb(int, float, float, float)
,
GLMultiTexCoord3fvARB
multi_tex_coord3iv_arb
public void multi_tex_coord3iv_arb(int target,
int[] v)
- See Also:
multi_tex_coord3i_arb(int, int, int, int)
,
GLMultiTexCoord3ivARB
multi_tex_coord3sv_arb
public void multi_tex_coord3sv_arb(int target,
int[] v)
- See Also:
multi_tex_coord3s_arb(int, int, int, int)
,
GLMultiTexCoord3svARB
multi_tex_coord4dv_arb
public void multi_tex_coord4dv_arb(int target,
double[] v)
- See Also:
multi_tex_coord4d_arb(int, double, double, double, double)
,
GLMultiTexCoord4dARB
multi_tex_coord4fv_arb
public void multi_tex_coord4fv_arb(int target,
float[] v)
- See Also:
multi_tex_coord4f_arb(int, float, float, float, float)
,
GLMultiTexCoord4fARB
multi_tex_coord4iv_arb
public void multi_tex_coord4iv_arb(int target,
int[] v)
- See Also:
multi_tex_coord4i_arb(int, int, int, int, int)
,
GLMultiTexCoord4iARB
multi_tex_coord4sv_arb
public void multi_tex_coord4sv_arb(int target,
int[] v)
- See Also:
multi_tex_coord4s_arb(int, int, int, int, int)
,
GLMultiTexCoord4sARB
normal3bv
public void normal3bv(boolean[] v)
- See Also:
normal3b(boolean, boolean, boolean)
,
GLNormal3bv
normal3dv
public void normal3dv(double[] v)
- See Also:
normal3d(double, double, double)
,
GLNormal3dv
normal3fv
public void normal3fv(float[] v)
- See Also:
normal3f(float, float, float)
,
GLNormal3fv
normal3iv
public void normal3iv(int[] v)
- See Also:
normal3i(int, int, int)
,
GLNormal3iv
normal3sv
public void normal3sv(int[] v)
- See Also:
normal3s(int, int, int)
,
GLNormal3sv
raster_pos2dv
public void raster_pos2dv(double[] v)
- See Also:
raster_pos2d(double, double)
,
GLRasterPos2dv
raster_pos2fv
public void raster_pos2fv(float[] v)
- See Also:
raster_pos2f(float, float)
,
GLRasterPos2fv
raster_pos2iv
public void raster_pos2iv(int[] v)
- See Also:
raster_pos2i(int, int)
,
GLRasterPos2iv
raster_pos2sv
public void raster_pos2sv(int[] v)
- See Also:
raster_pos2s(int, int)
,
GLRasterPos2sv
raster_pos3dv
public void raster_pos3dv(double[] v)
- See Also:
raster_pos3d(double, double, double)
,
GLRasterPos3dv
raster_pos3fv
public void raster_pos3fv(float[] v)
- See Also:
raster_pos3f(float, float, float)
,
GLRasterPos3fv
raster_pos3iv
public void raster_pos3iv(int[] v)
- See Also:
raster_pos3i(int, int, int)
,
GLRasterPos3iv
raster_pos3sv
public void raster_pos3sv(int[] v)
- See Also:
raster_pos3s(int, int, int)
,
GLRasterPos3sv
raster_pos4dv
public void raster_pos4dv(double[] v)
- See Also:
raster_pos4d(double, double, double, double)
,
GLRasterPos4d
raster_pos4fv
public void raster_pos4fv(float[] v)
- See Also:
raster_pos4f(float, float, float, float)
,
GLRasterPos4f
raster_pos4iv
public void raster_pos4iv(int[] v)
- See Also:
raster_pos4i(int, int, int, int)
,
GLRasterPos4i
raster_pos4sv
public void raster_pos4sv(int[] v)
- See Also:
raster_pos4s(int, int, int, int)
,
GLRasterPos4s
rectdv
public void rectdv(double[] v1,
double[] v2)
- See Also:
rectd(double, double, double, double)
,
glRectdv
rectfv
public void rectfv(float[] v1,
float[] v2)
- See Also:
rectf(float, float, float, float)
,
glRectfv
rectiv
public void rectiv(int[] v1,
int[] v2)
- See Also:
recti(int, int, int, int)
,
glRectiv
rectsv
public void rectsv(int[] v1,
int[] v2)
- See Also:
rects(int, int, int, int)
,
glRectsv
vertex2dv
public void vertex2dv(double[] v)
- See Also:
vertex2d(double, double)
,
GLVertex2dv
vertex2fv
public void vertex2fv(float[] v)
- See Also:
vertex2f(float, float)
,
GLVertex2fv
vertex2iv
public void vertex2iv(int[] v)
- See Also:
vertex2i(int, int)
,
GLVertex2iv
vertex2sv
public void vertex2sv(int[] v)
- See Also:
vertex2s(int, int)
,
GLVertex2sv
vertex3dv
public void vertex3dv(double[] v)
- See Also:
vertex3d(double, double, double)
,
GLVertex3dv
vertex3fv
public void vertex3fv(float[] v)
- See Also:
vertex3f(float, float, float)
,
GLVertex3fv
vertex3iv
public void vertex3iv(int[] v)
- See Also:
vertex3i(int, int, int)
,
GLVertex3iv
vertex3sv
public void vertex3sv(int[] v)
- See Also:
vertex3s(int, int, int)
,
GLVertex3sv
vertex4dv
public void vertex4dv(double[] v)
- See Also:
vertex4d(double, double, double, double)
,
GLVertex4d
vertex4fv
public void vertex4fv(float[] v)
- See Also:
vertex4f(float, float, float, float)
,
GLVertex4f
vertex4iv
public void vertex4iv(int[] v)
- See Also:
vertex4i(int, int, int, int)
,
GLVertex4i
vertex4sv
public void vertex4sv(int[] v)
- See Also:
vertex4s(int, int, int, int)
,
GLVertex4s
tex_coord1dv
public void tex_coord1dv(double[] v)
- See Also:
tex_coord1d(double)
,
GLTexCoord1dv
tex_coord1fv
public void tex_coord1fv(float[] v)
- See Also:
tex_coord1f(float)
,
GLTexCoord1fv
tex_coord1iv
public void tex_coord1iv(int[] v)
- See Also:
tex_coord1i(int)
,
GLTexCoord1iv
tex_coord1sv
public void tex_coord1sv(int[] v)
- See Also:
tex_coord1s(int)
,
GLTexCoord1sv
tex_coord2dv
public void tex_coord2dv(double[] v)
- See Also:
tex_coord2d(double, double)
,
GLTexCoord2dv
tex_coord2fv
public void tex_coord2fv(float[] v)
- See Also:
tex_coord2f(float, float)
,
GLTexCoord2fv
tex_coord2iv
public void tex_coord2iv(int[] v)
- See Also:
tex_coord2i(int, int)
,
GLTexCoord2iv
tex_coord2sv
public void tex_coord2sv(int[] v)
- See Also:
tex_coord2s(int, int)
,
GLTexCoord2sv
tex_coord3dv
public void tex_coord3dv(double[] v)
- See Also:
tex_coord3d(double, double, double)
,
GLTexCoord3dv
tex_coord3fv
public void tex_coord3fv(float[] v)
- See Also:
tex_coord3f(float, float, float)
,
GLTexCoord3fv
tex_coord3iv
public void tex_coord3iv(int[] v)
- See Also:
tex_coord3i(int, int, int)
,
GLTexCoord3iv
tex_coord3sv
public void tex_coord3sv(int[] v)
- See Also:
tex_coord3s(int, int, int)
,
GLTexCoord3sv
tex_coord4dv
public void tex_coord4dv(double[] v)
- See Also:
tex_coord4d(double, double, double, double)
,
GLTexCoord4d
tex_coord4fv
public void tex_coord4fv(float[] v)
- See Also:
tex_coord4f(float, float, float, float)
,
GLTexCoord4f
tex_coord4iv
public void tex_coord4iv(int[] v)
- See Also:
tex_coord4i(int, int, int, int)
,
GLTexCoord4i
tex_coord4sv
public void tex_coord4sv(int[] v)
- See Also:
tex_coord4s(int, int, int, int)
,
GLTexCoord4s
support
public boolean support(int major,
int minor)
toString
public java.lang.String toString()
- Overrides:
toString
in class java.lang.Object
write_float32
public void write_float32(byte[] buffer,
int index,
float f)